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Production

Mill X

Executive Creative Director

Rama Allen

Creative Lead

Michael Dunkley

Joyce N. Ho

Technical Lead

Technical Lead

Producer

Katie Kolombatovich

Development Team

Michael Dunkley

Jimmy Gass

Jeffrey Wang

Xuan Seifert

Nick Couret-Chailloux

Kim Kohler

Richard Lapham

Sands Fish

Ren Hsien-Hsu

Fabio Piparo

Design Team

Joyce N. Ho

Pedro Piccinini

Dayday

Eddie Song

Mikhael Villegas

Sabri Akin

Creative Lead, Art Direction, Design, Animation
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Nike Joyride

Interactive Experience

2019

For the release of the new Nike Joyride shoes, the famed shoe brand enlisted Mill X to create an interactive experience at its 5th Ave flagship store – the House of Innovation, in NYC.

The experience involved three mini games, where visitors could trial the shoes to test the three pillars of Nike Joyride: Impact Absorption, Responsive & Lightweight and Personalized Cushioning. Additionally, Mill X created the digital store content throughout the 6 story location, which included a 7K immersive wall as you walked into the store and the screens on the amazing kinetic sculpture by Deep Local.

Creative Lead, Art Direction, Design, Animation
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Brief

As co-creative lead with Michael Dunkley, we were tasked with concepting the games that would test each of the three pillars of Nike Joyride: Impact Absorption, Responsive & Lightweight and Personalized Cushioning.

Mike led the interactive side, building the games, queuing system, and CG bead renders, while I focused on UX, UI design, and art direction for the digital screens. We worked closely together, alongside our talented team, to shape the store experience.

Immersive Screens

The final digital screens incorporated the Nike House of Innovation brand elements, marketing material and the beads from the games itself. Design and animation by Joyce N. Ho and Mikhael Villegas.

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In-Store Experience

Immersive digital screens were spread out throughout the multi-floor flagship store, from the huge wall that greeted you walked into the store, to multiple screens that were part of the kinetic sculpture.

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UX Design

In production, I was in charge of designing the UX flow for the whole experience. This involved thinking about the entire user experience, from the queuing system, how and when a person signs in, how they get notified when their game is ready, their social takeaway, to the gameplay across the four wall screens and circular pressure-sensored floor.

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Game UI

Each game was simple enough to be explained in three short steps and designed to test out one of the three pillars of Nike Joyride.

UI design by Joyce N. Ho, UI animation by Eddie Song, instruction design and animation by Pedro Piccinini.

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Exploratory Designs

Preliminary styleframes for the digital content that explored a bright colour palette, combining the Nike House of Innovation brand grids and existing Nike Joyride marketing materials.

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View Credits
Production

Mill X

Executive Creative Director

Rama Allen

Creative Lead

Michael Dunkley

Joyce N. Ho

Technical Lead

Technical Lead

Producer

Katie Kolombatovich

Development Team

Michael Dunkley

Jimmy Gass

Jeffrey Wang

Xuan Seifert

Nick Couret-Chailloux

Kim Kohler

Richard Lapham

Sands Fish

Ren Hsien-Hsu

Fabio Piparo

Design Team

Joyce N. Ho

Pedro Piccinini

Dayday

Eddie Song

Mikhael Villegas

Sabri Akin